These are just random numbers and the calculation is a bit more complicated but it’s good enough to show why multiplicatives are better than additives. Now if you did 25 vulnerable, 25 crit damage and 50 core+close that would be 2.34 damage If you did 10 vulnerable, 10 crit damage, 20 close, 20 core damage, 20 bludgeoning, 20 physical that would be 1.1 (vulnerable) x 1.1 (crit damage) x 1.8 (close+core+physical+bludgeoning since these are all one bucket) which would be 2.17 damage. This means if you had let’s say + 100 in bonuses and were to split between stats. all the other conditional increase damage skills are one bucket and added together. Close damage, cold, fire, poison, with 2 hand bludgeoning, you get the point. For example increase damage core skills, physical damage, damage over time. So vulnerable is its own damage bucket, so is critical damage, so is main stat. The way the game works is with damage buckets then they multiply them against each other. From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available. Youtube, Twitch, Builds Business inquiries - Luciano World Tracker
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